Daily Easter Egg #11: Animal Crossing's Alien TV C.Daily Easter Egg #12: Mario Paintings in Ocarina o.Daily Easter Egg #13: FireRed and LeafGreen's "Bug.Daily Easter Egg #14: 8-bit Mario in Super Mario RPG.Daily Easter Egg #15: Donkey Kong 64's References.CD for fussy babies, each track with 'nine peaceful minutes' of 'the soothing. Daily Easter Egg #16: The Wind Fish in Kirby Air Ride Image Heart and Sound Soother, 'your own personal sound environment,' 'with.Daily Easter Egg #17: Pokémon Colosseum's Differen.Pokémon Colosseum: Why Pokémon Spinoff Games are A.Daily Easter Egg #18: Are Some of the Masks in Maj.Daily Easter Egg #19: Princess Toadstool's ?, S.Daily Easter Egg #20: Super Mario 64's Stone Table.Daily Easter Egg #21: Aliens in Metal Gear Solid 4.Daily Easter Egg #22: Conker's Bad Fur Day's Conne.Daily Easter Egg #23: Star Wars: Knights of the Ol.Daily Easter Egg #24: Deus Ex: Human Revolution an.Daily Easter Egg #25: Fire Emblem: Awakening and Q.Daily Easter Egg #26: Super Mario Bros.Daily Easter Egg #27: Alternative Gamecube Startup.Daily Easter Egg #28: Nods to the Mushroom Kingdom.Daily Easter Egg #29: Samus' Ship in Donkey Kong.Daily Easter Egg #30: Dead Space's Hidden Plot Spo.To see the horror for yourself, click here. These types of easter eggs creep me out the most because they're so out of place and unnatural. It was removed from later versions of the game as result of it scaring unsuspecting kids, and generally being inappropriate for a game aimed at a younger audience (you know, because it mentions the devil and all). Whether that's true or not, it doesn't make this hidden message any less creepy. Some also speculate that Majin is a play on one of the developers' names, Masato Nishimura, because he included that signature in other games as well. The middle line says "Sega Enterprises", and the very last line can be interpreted as "Majin", which is Japanese for demon, devil, or genie. When translated into English from Japanese, the top line says, "fun is infinite". The most unsettling thing about this hidden image is what the text says. ![]() The images in the background are apparently Sonic with a Mario face A.K.A. When the picture is unlocked, the boss music from the North American soundtrack will play. If there are only 2 inputs, the last 2 numbers will unlock the image. If there are 3 inputs, the numbers that will unlock this image are 46, 12, and 25. Once in Sound Test mode, there will be either 2 or 3 inputs for numbers. Players can access Sound Test from the menu screen after it is unlocked by pressing down, down, left, right, A on the controller. This filled me with such an existential dread that I didn't turn my Sega CD back on for like a month.This unsettling image can be accessed in Sonic CD by entering the Sound Test mode. In the japanese version of the game, this isn't nearly as scary, as the boss music is more lively and upbeat (and without the distorted children laughing), and, being able to read Japanese, you'd know that the message is to the effect of "Enjoy forever, Sega Enterprises!" But back on that day, I felt my blood run cold. ![]() It's the combination of the twisted US soundtrack's boss music and the bizarre human faces on the sonics in the back, plus the strange message in another language I couldn't read at the time. ![]() That's when I put those numbers in and saw the above message. My brother was asleep in the front room watching television while I was flicking through the guide in my bedroom on the other side of the house. But at the end of the Sonic CD section, with no screenshot or really any indication of what was to come, they printed "try these numbers out in the sound test for a neat hidden message!"īy happenstance, the day I bought that guide, my parents and sister were out of town, and it was a dark, overcast, and rainy day. The guide's Sonic CD portion was terrible, no maps, no real strategies, more like just a collection of screenshots. It wound up that they meant Sonic 3 game genie codes instead, but that was emblematic of how poorly written the guide was. I bought the strategy guide at a Blockbuster video because, in a printing error, the guide said "Sonic CD game genie codes" on the back and I wanted to see how a Sega CD game could have game genie codes (back in those days, strategy guides used to be sealed so you couldn't read them in the game shops). I found it printed in the Sonic CD/Sonic 3 official strategy guide when I was younger.
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